InfraSpace INFINITY! 🚀 1.0 Expansions And Tweakings! 🤖 (#6)

InfraSpace INFINITY! 🚀 1.0 Expansions And Tweakings! 🤖 (#6)

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Produce Everything you Consume
Out on the edges of human space, you can’t build a city by spending credits. Instead, you’ll have to put your first astronauts to mining work and get some raw materials. Once you have some iron, carbon, sand, and sulfur, it’s time to set up your first steel mill and concrete factory to start laying down some infrastructure. Even necessities like food and oxygen require a steady production chain that must not be broken!

Transport Infrastructure
InfraSpace simulates every. single. car. Each resource you ever produce needs to be transported to a factory for processing and each product needs to go to a habitat for consumption. Your road network can handle a lot, but without your oversight it will grind to a halt and drown in traffic eventually. Build highways, roundabouts, and multi lane roads to ensure the production heart of the city keeps beating.

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Mouse Socks says:

Hey Max! Ive been having the same issue with production being solid but not delivering to the whole city. The only way ive found to consistently get full coverage is to have the production at least double the consumption. As you said, makes the production overview a bit redundant…

slate613 says:

Pipes make things much easier. Just build big O2, water, and oil farms somewhere and run pipes where yo need them.
Also, methane power plants.

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