Day 27: Fix, Improve and Add New Features in our WebGL Unity Game

Day 27: Fix, Improve and Add New Features in our WebGL Unity Game

Welcome back aspiring game developers, today we dissect day 27 of our small WebGL game development.
We encounter some script issues, dialogue flow bugs and customer appearance errors at level start animation which we resolve step by step.
Furthermore, we discuss the importance of adding an introduction for new chapters and make plans to incorporate this into our game.

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