Quick Guide on How to Fix Your Plot Holes – GM Tips

Quick Guide on How to Fix Your Plot Holes – GM Tips

Plot Holes or plot opportunity in our view! Are great opportunities for you to create new adventures for your players, and it allows you to adjust the story or adventure in a more dynamic approach that you may not even have thought of in the first place. So here’s our quick guide on what you can do to fix your plot holes in your stories, adventures and campaigns!

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How to be a Great Game Master says:

Thanks for watching! Tell us about your plot holes in the comments below!
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jason campbell says:

i think i would have made the ogre into a weak giant. just say it's a giant but use ogre stats. it makes more sense than special snowshoes

scoots291 says:

When I'm feeling particularly evil and the party derailed my campaign I usually give them a full deck of many things. About 80% of the time either takes care of the plot or the people who derailed it

Alresu says:

"My name is Guy and we're talking plot holes." Speak for yourself! I am no plot hole!^^

Andres Arancio says:

While moderation is adviced, I found that retroactively fixing plot holes adds a layer of interesting complexity to the plot and makes the big bad feel smarter, almost as if they are always one step ahead.

As the players don't have all the information, they feel like there is so much more depth to what in paper is a simple mistery and that their enemies are so much more in control of the situation.

Of course, I would never suggest to do this ALL the time, as players will eventually catch on and might lose interest in the world, but I've found that they buy it reliably as long as the evil mastermind is roleplayed accordingly with confidence and control of its actions

Akira Kessler says:

Okay this is actually funny because I made my most recent campaign INTENTIONALLY full of plot holes. Yeah, sounds dumb, but hear me out.
I did it because I wanted to see how creative the players could be with the unfolding story and play off of that. We have an open channel where players will chat about what they think is going on and try to fill in holes. THAT is what I want. I take their ideas, mix them up or twist them on their heads, and toss them back out into the fray. This has worked without fail, so far, because players are either horribly destroyed to be so wrong or ecstatic to be so right.
I literally had no idea what would happen when I sent the party after a rebel leader. Now, over a month later, they've uncovered the resurrection plot of what is basically a lich, entered into morally horrid alliances of their own free will and developed their character personalities as they continue their close brushes with death. It has tested my ability in improvisation and skills in creating mystery, so I can safely say that plot holes are, oddly enough, some of the best ways to become a better GM.

Nathan Michael says:

Love this. Step one is always don't panic. I think teh funny thing is that this can happen and you not even know it. I can't tell you how many times I've had a player ask me about something I said "In passing" and they think its the most intracte thing in the world.

In this situation what I'd do
1. Make it a mystery. They encounter a farmer who said he heard of agiant attack in another city.
2. in that other city the party get a lot of clues that lead to the background about a witch who was a giant, and cursed to be a human woman. among these sclues is the myster ingredients they didn't get the first itme, which includes anything gained form the mystery.
3.

Lyla G says:

It’s a plot… and opportunity…
A plopportunity

Leivve says:

There are no mistakes, only happy accedents.

Nikolay Tsankov says:

You look and sound a lot like Shadiversity

C says:

Every holes a goal

DoughyInTheMiddle says:

On "going with it": My players encountered a woman who was the BBEG of the end of a particular adventure when they were around level 3/4. They encounter her again when they were level 5/6 or so.

Later on, they were level 9, and encounter a completely different woman, described differently, acting differently, with different abilities, and then turns out to be the BBEG of THAT adventure…..and are still to this day convinced it's the same woman as before.

I'm still running with it. They've brought it up several times. "We are gonna find that chick and kill her!" I'm not correcting it, but I still wonder if I didn't give enough differences and make it CLEAR she wasn't the same person and wasn't polymorphed or illusioned or anything…but it's gonna be fun when I end up having to point it out and have both of them together.

Cool Guy says:

Is this a video about plot holes in books or games?

Eric Hernandez says:

Every hole leaves room for adventure….. what do you mean I lost the plot?

Drew Courtney says:

How do I deal with plot… gaps? Well, I watch YouTube videos by Guy to help! Also, I already kinda fudge the encounter to suit the info I mistakenly provide, or let the PCs stumble around too long…

Rivers RPG Channel says:

Good opportunities to save the game

Dustun says:

I love to roll with the chaos. If the players are freaking out about a giant, I give them what they expect. Now the enemy is a giant. They don't know about the mind control, fine that is gone. The witch instead ousted the giant from his cave by magical means; signs of which they will find later.

Basically I live off my players fears, and generally that makes a much better story than I had originally planned.

Landon says:

Ah so my panic driven method of fixing these plot gaps was pretty much on target

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